← WorkTunnel Run

An endless racer where everything is generated

PlaceholderTunnel Run gameplay — the ship racing through a procedurally surfaced tunnel at speed, engine flames trailing
Role
Designed and built solo
Period
2026
Owned
Game design, 3D, procedural audio, native iOS

Commuting on the underground — limited space, no signal, twenty minutes to fill. Mobile games are perfect for this — engaging enough to make the journey disappear, simple enough to play one-handed in a crowd. The problem is that every one worth playing is either paid or ad-supported, and an ad every three minutes destroys the exact thing the game was doing for you.

This is a tunnel racer that does not do that. No ads, no payment, no interruption. It runs offline, plays in short bursts, and the only thing it asks for is your attention.

Everything in it is procedural — the geometry, the audio, the surfaces, even the app icons. That started as a constraint and turned out to be the reason it stays small and fast enough to actually belong on a phone.